Nov 21, 2009, 07:56 PM // 19:56
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#21
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Guest
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Quote:
Originally Posted by zwei2stein
... I had to wiki it to remember what exactly it is.
So much for interesting and engaging minigame.
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ditto.
I can't even remember what I did with the few pieces I collected. If I remember right, isn't there a collector for them like the event headgear? anyone?
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Nov 21, 2009, 08:09 PM // 20:09
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#22
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Desert Nomad
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Nope. Played it once for the skills, and that's all. I found it to be incredibly boring.
__________________
Not all who wander are lost.
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Nov 21, 2009, 08:30 PM // 20:30
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#23
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Wilds Pathfinder
Join Date: Aug 2007
Location: SATown~Tx
Guild: Guild Hopper!
Profession: R/
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replace codex with polimock arena, add a pokemon reference title and we might see some play.
other then that i didnt even do it for the skill, got stuck after the 2nd battle and forgot about it till today.
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Nov 21, 2009, 08:34 PM // 20:34
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#24
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Forge Runner
Join Date: Oct 2006
Profession: E/Mo
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Anymore? I don't know anybody who played it when it was first released. Sadly though, if it had rewards people would be farming it.
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Nov 21, 2009, 09:05 PM // 21:05
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#25
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Ascalonian Squire
Join Date: Nov 2008
Location: scotland
Guild: LOD
Profession: Mo/
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if polymock was PvP i'd play..otherwise it's the worst possible combination of chess pokemon and mind numbing boredome imaginable.
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Nov 21, 2009, 09:25 PM // 21:25
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#26
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Academy Page
Join Date: Jul 2009
Location: A treehouse in Echovald Forest
Guild: Legit Guild [LGiT]
Profession: N/Me
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Its not worth the hassle to unlock the summoning skills.
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Nov 21, 2009, 09:29 PM // 21:29
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#27
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Jungle Guide
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Quote:
Originally Posted by Zahr Dalsk
Used as a counter to Obsidian Flesh, Spell Breaker, and Shadow Form.
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No monsters take this,no one in PvE takes this. No one,AI or Human,uses this. It is a useless skills with other alternatives (rending touch etc.).
Much like polymock in it's retardness.
Last edited by Xsiriss; Nov 21, 2009 at 09:32 PM // 21:32..
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Nov 21, 2009, 09:29 PM // 21:29
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#28
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Jungle Guide
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Polymock had and could still have potential, if it were player vs player.
Other than that, haven't played since I got the summons.
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Nov 21, 2009, 09:33 PM // 21:33
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#29
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Furnace Stoker
Join Date: Sep 2008
Location: orlando,florida
Guild: Society of Souls [Argh]
Profession: Rt/E
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tried it once when i got eotn. even with bought pieces it was too hard. so i never went back to it. now if you play with others on the same side then i would go back. and honestly summon stones even the most crappy ones pawn the asuran summon skills.
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Nov 21, 2009, 09:41 PM // 21:41
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#30
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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I did it on all my chars for the summons and then forgot about it. Tbh, I hope they never do anything else with it anyway. It would just be people using Ruby Djinn Polymocks against each other.
lolAnet'sideaofbalance.
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Nov 21, 2009, 10:07 PM // 22:07
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#31
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Academy Page
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I haven't done them one any char but my main. Just because EVAS is the better summon.
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Nov 21, 2009, 10:08 PM // 22:08
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#32
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Jungle Guide
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It was perfect for PVP, so of course there was no PVP. Nonsense for PVE. It was fun beating it once though, but to play it again? Why would you care.
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Nov 21, 2009, 10:46 PM // 22:46
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#33
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Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
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played it to get the asuran skills. that's it. no more, lolz
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Nov 21, 2009, 10:58 PM // 22:58
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#34
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Forge Runner
Join Date: Dec 2005
Guild: Super Fans Of Gaile [ban]
Profession: W/
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I'm amazed at how many things that ultimately were not fun that made it through alpha testing.
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Nov 21, 2009, 11:00 PM // 23:00
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#35
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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I didn't even get the skills.
Crappy connection and poof, the game was over before I even knew that it started.
Oh and don't get me started on the fixed skill placement. I am used to having my interrupts in certain places and so I instinctively went for those slots in Poly also. Needless to say, they weren't in those places.
Gave up in frustration.
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Nov 21, 2009, 11:01 PM // 23:01
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#36
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Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
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I don't play it, but I do collect the pieces Ya know, just for perfection XD But I think the game is too restricted for following reasons:
1: No moveability - You stand on a platform and either get hit or not, no possibilities of moving around in an arena or something.
2: Only a handful of available pieces - You get too used to them. No variation.
3: Enemies always got same pieces out - Variation please >.<
4: No PvP - This would actually be kinda nice.
5: Lousy Rewards - Enough said...
Sad thing is I was looking forward to it I mean they called it a pokemon game. POKEMON GAME!! It sounded so coooool -.-
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Nov 21, 2009, 11:12 PM // 23:12
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#37
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Jungle Guide
Join Date: Sep 2006
Guild: Warrior Nation[WN]
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I did the first quest and then got bored with it. I'll prolly do the rest of the questline soon to get the skills. I'm flabbergasted as to why ANet didn't make a PvP Polymock arena.
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Nov 21, 2009, 11:21 PM // 23:21
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#39
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Grotto Attendant
Join Date: Aug 2007
Location: Canada
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Quote:
Originally Posted by Xsiriss
No monsters take this,no one in PvE takes this. No one,AI or Human,uses this. It is a useless skills with other alternatives (rending touch etc.).
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Which is, by the way, something I suggested in the past, that certain monsters in the Underworld and other exploited locations be given Signet of Disenchantment.
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Nov 21, 2009, 11:21 PM // 23:21
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#40
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Krytan Explorer
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Polymock is nothing more then a half-finished mini-game lacking pvp in any form. That and a number of other things which need to be looked at.
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